From the archives: A Discussion of the “Blasting the Arm Off” Incident in Gargoyles

August 30, 2008

  • Another cartoon in which characters have been seen to die is Gargoyles, although I only remember it happening once onscreen. In the episode “City of Stone”, Demona has turned everyone in the city into a stone statue. She then goes on a rampage, blasting the statues apart with vicious glee. It was one of the most disturbing images I’d ever seen in supposedly children’s television.
    - Contributed by Kender D.
  • The image of her viciously blasting the stone humans wasn’t nearly as disturbing as the way she blasted them. She shattered many of the ones she blasted, but one in particular caught my attention. She blasted the arm off a young woman! She didn’t take the time to shatter her, she just blasted the arm off! “So, Ms. Johnson, how did you lose your arm?” “A humanoid lizard with a hatred of humanity blew it off.” When she turns back to flesh, to her only a moment has passed, yet her arm is gone, leaving a bleeding stump.
    - Contributed by BlueNight
  • In reply to the whole “City of Stone” death business, Greg Weisman made it pretty clear that a major wound like losing an arm in statue form, would simply mean that the person simply never transmutes back into flesh.  Also, there was a significant character death at the end of “Avalon Pt. 3″: the Magus. After the fight with the Wyrd sisters, it’s pretty obvious that his little nap isn’t temporary. “Future Tense” also had a lot of fun killing off all the major characters. Broadway’s death, especially, was very well done.
    - Contributed by Jing-Jen Sun
  • OK, God forbid that Disney should actually make a teen-oriented show. Gargoyles was great and it handled its death sequences very well. Demona is a psycho killer. She doesn’t care about the lives of humans, so she shot some when they were statues. Big deal. Didn’t see anyone complaining that a whole clan of Gargoyles was killed in the beginning of the show. (oh, and the woman would have awaken to find she had no arms, but wouldn’t have any bleeding stumps, it would just be a stump.) Hey, stuff like that happens. Teens understand this and don’t appreciate all the sugar coating that goes on on teen-oriented shows. The Magus’s death was handled very well. It was tragic, but not pointless. And the deaths in “Future Tense” were all just a dream, made to put a little shock into Goliaths system.
    - Contributed by Brooke H.

Ex Situ: The Interactive Map of Springfield

August 25, 2008

Found by snooping around Cartoon Brew recently, Adrien Noterdaem’s Interactive Map of Springfield doesn’t require much in the way of introduction. It doesn’t even require a The Simpsons reference, like “Freedom! Horrible, horrible freedom!” or possibly “Trab pu kcip.” What it does require is an appreciation for a lot of effort. Here’s a section to give you the flavor of the thing:

The above is just an inanimate simulacrum. The actual one is indeed interactive, as promised.

The Interactive Map of Springfield >Catena Ex Situ


From the archives: Considerations of Laser-based Weaponry

August 20, 2008

Contributed by Russell P.

I’ve noticed quite a bit of talking about laser weaponry being used in cartoons where it quite obviously isn’t apt. It’s already been pointed out that G.I. Joe used hand-held laser weaponry in a late 20th century setting. Yet the rest of the Cobra/G.I. Joe armory is more conventional Tanks, boats and jets! The ability to create hand-held laser weapons is more in keeping with a civilisation capable of short-range space travel, and hypersonic Ramjet craft, and even then they’d be specialist weapons and not frontline rifles.

So why are they used? I have a theory that it’s something to do with making shows a little less violent. The guns don’t sound like machine guns, but lasers, which is something much more acceptable (for whatever reason) to the censors. (Star Wars has a U rating, despite people getting killed through out, yet The A-Team (on video) I believe gets a PG, because there are fist fights and real guns)

A really good example of this, is in Teenage Mutant Ninja Turtles (or Hero Turtles in the UK- “ninja” was deemed too violent. Yet the Samurai Pizza Cats escaped this rampant Political Correctness, perhaps owing to the honouristic nature of the Samurai in old Edo Dynasty Japan, whereas the Ninja was an Assassin for hire, a reprehensible character in Ancient Japan.) In the very first episode of TMNT, after Rocksteady and Bebop have been mutated into rhino and boar respectively (both traditional “brute” animals) they are given guns by Shredder and Krang and told to smash up the Town to lure the turtles out of hiding.

Aha, Krang is an advanced sentient from another dimension, you say? That would explain why they use laser weapons? Wrong! Rocksteady and Bebop quite clearly use contemporary automatic weapons, despite the fact that Krang could probably supply them with energy weapons! Aside from the sound the guns made, they left bullet holes in the sides of cars and walls, as opposed to “splashing” as cartoon lasers tend to (obviously it is easier to draw the blast evaporating and leaving no damage). A pretty rare thing in cartoons!

In all other episodes of TMNT everybody uses laser weapons (including those gangsters who pop up every now and again, although they may have obtained them via their deal with Shredder).

Machine guns are to closer to real life weapons, and real violence; lasers are a fantasy weapon, and one that can “stun” as opposed to kill. This part becomes clear in Transformers, where in the The Movie, one blast from Galvatron’s gun is enough to disintegrate Starscream at his coronation, yet in subsequent episodes of Transformers, Galvatron’s gun at best can knock someone over and make them a little dazed.

The exact power of the laser gun is flexible, where as if you have guns that correspond to conventional weapons it becomes harder to avoid violence.

All this said, I notice that G.I. Joe, Transformers and other similar cartoons are never hesitant to use missile technology. Many Transformers had missile launchers strapped to their sides (Tracks, Ultra Magnus, Hound, to name but three) and many tanks and planes in G.I Joe had missiles. What tended to happen  would be that the missiles would miss, but the resultant explosion would be enough fling the target to safety, or collapse the entrance to a cave.

The usage of laser weapons fueled the techno-dreams of the 80′s youth and avoided over-violence. It also allowed for colour-coding of fire (orange for Autobot, purple for Decepticon, red for G.I. Joe blue for Cobra and so on) which made things clearer. Even Star Wars did this! (red Rebels, green Imperial, and blue for Ion cannon)

This still happens today in things like the revamped Marvel shows (X-Men, Spiderman, Ironman, etc.). I can’t think of many exceptions to the rule, I think maybe Batman the Animated Series may use conventional guns. The only one I know that did for sure is G-Force (AKA Battle of the Planets) where Galactor’s troopers had machines gun that were always easily dodged by the G-Force team.


Three is a Magic Number

August 18, 2008

Well, only seven months after its foretold resurrection, J. Cart. Overanal. just hit a milestone. As you may have noticed, the counter down there just passed 99984 hits. This is amazing. Though, we personally prefer to use the ternary system because it sounds a lot more impressive to say that we just passed 12002011010 hits. The reason for the insecurity and radix inflation becomes apparent once we examine the statistical breakdown:

  • 46% of the hits were from people accidentally stumbling across the site after doing a search using some permutation of the terms “bestial,” “sex,” “Lilo and Stitch,” and “porn.” (O, how we wish this were not true.) We are not sorry to disappoint these people.
  • 22% of the hits were from tubegliders, which, as you know, are semi-aware lines of Perl code which traverse the Internet hyperlink by hyperlink and node by node, gathering data and observing binary patterns at the bidding of The Master.
  • 14% of the hits were due to people searching specifically for “President Truman eating an excessive purple sandwich,” which brought them directly to this post.
  • 12% of the hits were from ghosts.
  • 6% of the hits were due to actually interested readers.

Of that meager 6 meaningful %, only approximately 0.02% contributed to the site by sending in articles or links. That’s right: this statistical exercise has turned into a finger-wagging exercise in projected, collective guilt. Fortunately, this site obeys a homeopathic principle, so those very few submissions we received made the entire site super awesome.*

But we will not dwell on the past. “Go West, young man!” said John Soule in 1851. A more apropos quote would have been “Go and start publishing video game over-analyzations, young man!” And so, following Mr. Soule’s sage advice, this is what we shall do.

Furthermore, as you may have noticed, we have been trying to include more editorial commentary, whether in the body of the article or in the comments themselves. We hope this will help spark discussion. Perhaps with reasoned discourse we can finally settle the question of whether Ookla the Mok was from Kashyyyk or Butte, Montana.

Finally, thank you! to all of the readers out there both loyal and treacherous. We are thrilled that a simple college hobby has ballooned into a simple post-graduate hobby, and those of you who have shown support have made the entire endeavor worthwhile.

*This statement has not been evaluated by the Food and Drug Administration. This product is not intended to diagnose, treat, cure, or prevent any disease.


Ex Situ: Masculinity in Disney Films

August 12, 2008

Found via The Disney Blog, here is a  video essay on YouTube™ entitled Sexism, Strength and Dominance: Masculinity in Disney Films. Some brief comments afterward.

I found the essay to be short-sighted and reductionist. He seemed to cherry-pick the characters which fit his thesis (mostly from Beauty and the Beast, which is often used as a dead horse for essays of this nature). For every shallow example he brings up, a counterexample could surely be found. Off the top of my head: characters in Tarzan, The Rescuers, The Fox and the Hound. The topic of the representations of masculinity and femininity in Disney movies is worthy and interesting, and deserves better. For a much more thoughtful and insightful discussion (without the crutch of video clips or lame This American Life-esque background music), see the very excellent over-analyzation Mulan: A Modern Rescripting of the Classic Romance.


Ex Situ: WALL-E’s Unlikely Love Story

August 10, 2008

Over at CHUD.com, lovable grouch Devin Faraci has written another editorial about WALL•E. The premise of this editorial is that WALL•E‘s less-than-really-expected box office is partly due to “The central love story doesn’t really work.” He then proceeds to make an extended analysis of WALL•E and EVE’s relationship:

But of course this is a story told from the point of view of the social retard, so this creepy behavior is rewarded. This is the wish fulfillment aspect, and it’s here that the relationship story goes off the rails for me. In the movie EVE wakes up essentially in love with Wall*E; having him need to win her at this point would have been more interesting and realistic. Wall*E as a character undergoes almost no change in the movie, which again is that social misfit POV – it’s everybody else who needs to change, not the guy who can’t make eye contact with the check out girl at the supermarket.

I don’t buy the hypothesis of this being the reason for WALL•E‘s relatively lackluster B.O. (Like Ratatouille, it’s a hard movie to sell properly.) Nor do I completely buy his analysis of the romance, but I have to admit that Mr. Faraci makes several excellent, thought-provoking, and essentially accurate points. It’s a valid critique, just one I don’t agree with. I think that the movie works best as a sort of nonliteral robot fairy tale (c.f. A.I.), though that probably is a critical cop-out.

NOTE FOR SENSITIVE READERS: Mr. Faraci refers to Doing It, using the euphemism “Doing It.”

The Devin’s Advocate: WALL•E’s Unlikely Love Story
>Catena Ex Situ


From the archives: Symbolism in Disney’s Beauty and the Beast

August 8, 2008

Contributed by E. A. L.

A friend of mine wrote this for her English class and when I read it I thought of your page. This is actually not the entire paper, but these are the parts that I thought would apply. By the way, she got an A.

Beauty and the Beast is a movie about a girl who frees an enchanted prince from entrapment in the form of a beast. In the beginning of the movie, the prince is transformed into a beast to punish him for being “spoiled, selfish, and unkind,” to punish him for judging people based on appearances, and to teach him to love someone other than himself. Belle, the girl, is only able to free him from the enchantment if she can learn to love him in spite of his being a beast. The theme of this movie is that people who do not judge others based on appearances are often rewarded. Two sub-themes of this movie are that 1) people who make sacrifices out of love are often rewarded and 2) sometimes people don’t realize that they love someone until it is almost too late.

Symbolic elements are used often in the settings of this movie. When Belle’s father first stumbles upon the Beast’s castle, it is a dark and stormy night with lightning stabbing across the sky and rain pouring down, which represents the terror Belle’s father feels upon finding the castle. The inside of the castle is dark and gloomy, which symbolizes mystery and the way the Beast broods over both his fate and the shame he feels about his appearance, which makes him hide in the dark. Because the inside of the castle is full of gargoyles and hideous grimacing statues, which are thought to drive away evil spirits, it symbolizes that the Beast is not really evil, because if he were, he could not live in a castle full of gargoyles. Since the Beast uses the west wing for his sulking rooms, he is facing the sunset, or the end of the day, which symbolizes his waning hope for redemption. The west wing is full of old rubbish and dust, which symbolizes feelings of desolation and neglect, as well as the frustration and rage the Beast feels at his situation. Windows symbolize enlightenment, and allow people to look outside. In this movie, the windows grow progressively larger until the fill entire walls as Belle and the Beast get to know each other. This symbolizes that they are becoming enlightened about the other’s character, and that they are looking outside themselves and learning about someone else. After Belle and the Beast dance together in the ballroom, they go outside, where the sky is full of stars, which symbolize the hope that the enchantment might be broken. Wishes are made on falling stars, so the single falling star represents the chance that the Beast’s wish might be granted and Belle will break the spell. As the movie moves from that scene to the point where the Beast releases Belle, the sky progressively fills with clouds, until all the stars, and symbolically, all the Beast’s hopes, are blotted out. A candle flame can also symbolize hope, and when Belle runs away from the castle for the first time, she slams a door and extinguishes Lumiere’s flame, which symbolizes extinguished hope, because without her there is no hope for the enchantment to end.

Books are a repeated symbol in this movie. For Belle, they symbolize a way of escape from a life she does not want, and they are her only source of adventure and romance. Each time there is a room full of books in this movie, there is also a globe, symbolizing the way books allow Belle to travel and have experiences she would never have otherwise. Books are also likened to and associated with water. When Lumiere and Cogsworth are attempting to lead Belle away from the west wing, they mention the library and speak metaphorically of “fountains of books, cascades of books,’ and other comparisons of books to water, or the source of life. For Belle, they are the only means by which she can escape from the little town and they provide her with the adventure and romance she feels she needs to live. In the opening town scene, Belle is reading a book by a fountain, once again connecting books with water, and a herd of sheep walk past, all going the same direction. These sheep could symbolize the townspeople, who are all the same and who are all going in the same direction. One of the sheep takes a bite out of a page of Belle’s book, which symbolizes the way the townspeople have no use or appreciation for books, which consequently represents the little use or liking Belle has for the townspeople. Additionally, books are associated with the saying, “Don’t judge a book by its cover,” which is the theme of this movie.

Mirrors and reflections are also a repeated symbol in this movie, and they symbolize the action of seeing oneself as others do, and again this shows the emphasis on appearance in this movie. For instance, Gaston is obsessed with himself and he is always looking in the mirror, but he fails, like all the other townspeople except Belle, to see what he really is. However, the Beast shatters a mirror in his rooms, which shows that he is aware of how others see him.

Gaston is always associated with mud, which is a contextual symbol showing Belle’s dislike for him and symbolizing what he really is inside. Characters as symbols are prevalent in this movie. For example, Lumiere is supposed to be a Frenchman, and he represents passion and romance. Cogsworth, the clock, is supposed to be an Englishman, and he symbolizes fuss and bother and caution. The cupids on the ceiling of the ballroom are an allusion to the god of budding love, which is the situation Belle and the Beast find themselves in. After the wolf fight, Belle washes the Beast’s wounds, which symbolizes and foreshadows that she will be the one to heal him from his despair. When Belle wears a yellow dress, the color symbolizes their growing love that is dazzling, inextinguishable, young, and strong. Later, when the Beast is transformed back into a prince, he glows with a golden light, again symbolizing the strength and inextinguishable love that they share.


Ex Situ: Kimba The White Lion versus The Lion King

August 5, 2008

This Ex Situ refers to one of the most heated controversies surrounding Disney’s The Lion King. No, not that SEX/SFX dust cloud thing. No, not the “Original Theatrical Cut” DVD’s fraudulent advertising. Nor the fact that the filthy, treacherous, often mentally handicapped hyenas are all voiced by minority actors. Nor that troubling Riefenstahlesque imagery. Nor the confusion over whether Timon is Rosencrantz and Pumbaa is Guildenstern or vice versa.

This Ex Situ‘s particular controversy is: that much of The Lion King seems to have been wholeheartedly ripped off from the influential 1960′s Japanese anime Kimba the White Lion. Perhaps not the overall plot, but several scenes and characters in The Lion King bear a suspiciously uncanny resemblance to scenes and characters in Kimba.

Over at Kimba W. Lion’s Corner of the Web, there’s a ranting, unwieldy, and unfortunately cyan page discussing the whole issue:

It is my opinion that the creative people at Disney most definitely knew of Kimba as they were making The Lion King– but somehow, before the movie could be released, it was decided that the tie must be denied. Even if that means a slap in the face for Osamu Tezuka, the “Walt Disney of Japan”.

It’s pretty damning evidence.

Remake of Tezuka’s Popular Story Turns Into Denial? >Catena Ex Situ


A Study Of Perceived Greatness in The Venture Bros. Universe

August 1, 2008

Everyone Else Sucking Worse Than You: A Study Of Perceived Greatness in The Venture Bros. Universe

Contributed by James T.

Juxtaposition is a powerful tool for establishing identity. The qualities of a person can be defined in absolute terms but absolutes are meaningless in establishing what a term is until you have contrasting absolutes to explain what the original term isn’t.

In the cartoon series The Venture Bros. airing on Cartoon Network’s Adult Swim lineup, the greatness of characters in the show is established purely as a relative measure between any two characters. Real life is populated with great people, many of whom we take for being great without establishing to what degree, suffice it to say that the people in question simply have to convey greatness beyond which we see ourselves possessing. In the Venture universe, however, characters good and bad all possess greatness to a certain extent as the underlying theme of character establishment in the show. The good guys are all varying degrees of superheroes and powerful scientists. The bad guys are all varying degrees of super villains.

As a reflection of real life, each of the two main groups contains within them a certain caste system, a hierarchy of just how good a superhero is or just how bad a super villain strives to be. For the good guys, you can look at the Venture Family itself for a terrific example of this social layering. Key players in the Venture family are Rusty Venture, his brother Jonas Venture Jr., and their father, the ever-absent but still important Jonas Venture Sr. Looking at those three characters reveals the entire spectrum of goodness. Jonas Venture Sr. is the perceived high-water mark both his sons strive to honor and emulate while between the two sons, we can find the middle ground, Jonas Jr., and the bottom of the barrel, Rusty. Any one of these three men, by contrast to our own real life social circles, could possess greatness by virtue of resources and opportunities afforded them. Upon closer examination in the context of their cartoon world, however, you see such greatness downplayed by ridiculous family squabbles and internal human drama bringing them down from the high horses their lineage afforded them to the realm of normality.

What causes this devaluation? Simply by removing lower levels of society by which their grandeur is established, we lose justification for giving them greatness. In taking away the juxtaposition of the desired greats relative to the world at large, we no longer have a normality for them to have risen above.

The same is true on the bad guy team. In the ranks of super villainy, we can find, of significance, The Monarch and various other shadowy figures comprising competing villains and, more importantly, the political body governing all super villainy (and apparently most super heroism), The Guild. The Guild actually makes establishing greatness among villains easier because it assigns villains to our heroes in supposedly even match-ups. Once we decide the relative greatness of our heroes, we need only look at the villains assigned them to figure out the super villain pecking order.

As Agent Smith bucked the system in The Matrix trilogy, The Monarch presents an interesting case for deciding greatness by rebelling against the established guidelines and rules for “arching” his assigned heroes, remaining purely committed to our friends the Ventures. Greatness in behavior that runs outside established guidelines is far more difficult to judge due in no small part to the absence of a golden standard by which to judge. Without the juxtaposition of established extremes of the greatness spectrum, we likely will have to wait until the end of The Monarch to really be able to assess whether or not his actions constitute greatness. In recent episodes, The Guild conceded a certain degree of understanding towards the Monarch in allowing him to arch Jonas Venture Jr. in light of his inability to remain focused on any non-Venture hero to whom he is assigned.

This bending of a will supposedly far greater to the demands of one villain where other villains have chosen to conform to that greater will serves to provide sufficient juxtaposition between the Monarch and other villains to grant the Monarch some level of greatness while at the same time breaking down the concept of what constitutes a normal spectrum of behavior in villainy thereby taking away from the perceived greatness of that “greater” will. This greater will, The Guild, supposedly runs villainy with an iron fist yet the Monarch has already exerted his will in a way that caused the Guild to bend. This merits closer examination of the nature of the Monarch’s role in the Venture universe.

Before we look at the Monarch more closely, the role of juxtaposition in establishing greatness should first be explained a bit better. The usefulness of juxtaposition, the comparing of two items of opposite or differing value in a set quality or aspect, allows us to establish an identity for the focus of the comparison. In the animated series Neon Genesis Evangelion, the driving conflict of the story is an identity crisis of the main character Shinji Ikari. This crisis of identity and self-worth comes to a head in the final episode when he must comprehend what it means to be an individual when faced with the prospect of total unity of all souls. One scene in particular illustrates the effectiveness of juxtaposition in establishing identity particularly well. Shinji is shown floating through empty space, a world of nothing. As Shinji decides nothingness is rather boring and meaningless, he finds ground to walk upon. In finding ground, he begins to separate himself from the nothingness at the cost of most of the nothingness now being off limits to his non-flying self. Substitute the Monarch for Shinji Ikari and greatness for the nothingness. Below the Monarch’s “ground” is everything less great than him. Above the Monarch’s ground is everything more great than him. In the world of nothingness, we still cannot decide if the Monarch is great or not until we start putting characters into the nothingness. As Jonas Venture Jr. could be argued to be greater than Rusty Venture, the Guild’s assigning Jonas Jr. to the Monarch as an arch nemesis would place Jonas Jr. on the ground with the Monarch and Rusty somewhere below the ground level. As pecking orders on both sides of the good guy/bad guy line shuffle, relative altitudes of greatness also change. This difference in altitudes is the juxtaposition necessary to have an altitude at all. This comparison says very little about the greatness of any character besides the Monarch until you place that character on ground level to see where other heroes and villains land relative to that new focus.

A middle-aged man in a butterfly costume with a severely masculine girlfriend, an army of incompetent and out of shape but boundlessly and enthusiastically loyal henchman, and a flying cocoon hardly embodies the greatness today’s youth demand from their super villains. By picking and choosing what criteria we use to evaluate and compare heroes and villains, the greatness scale can be warped to subjectively favor one character or another, yet as long as a constant criteria is used, as warped as the scale may be, the resulting juxtaposition is no less valid and effective. As long as the same scale is used across the board, juxtaposition will remain the primary and most effective method available for establishing identity and, by way of establishing identity, finding greatness.


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