SpongeBob and the 7 Deadly Sins

July 28, 2010

[EDITOR'S NOTE: This article was originally written by "SpongeTronXYZ" in the ToonZone forums. The original link is here. I don't really like to reproduce entire articles found on other sites, but I also don't like to link to forums since they often disappear.]

I have been a fan of SpongeBob Squarepants for years and think that the depth of the characters is one of the things that really makes this show work. Ever since I heard Mr. Lawrence say (in an audio commentary on the Season 1 DVD’s) that Stephen Hillenburg based the 7 main characters on the 7 Deadly Sins, I couldn’t help but be very fascinated. I think I’ve figured out which character is each one.

1. Sloth-Patrick
Sloth is the sin of laziness, or unwillingness to act. Obviously this is Patrick. He lays under a rock all the time and doesn’t really do anything. In fact in the episode “Big Pink Loser” he got an award for doing nothing the longest.

2. Wrath-Squidward
Wrath involves feelings of hatred and anger. Squidward hates his life, usually hates SpongeBob, and is pretty much angry most of the time.

3. Greed-Mr. Krabs
Obviously Mr. Krabs is greedy and desires money. How could Greed not be Krabs? He actually sang about the power of greed in “Selling Out”.

4. Envy-Plankton
Plankton is envious of Mr. Krabs because The Krusty Krab is a success while The Chum Bucket is a failure. His envy drives him to try to steal the Krabby Patty secret formula.

5. Gluttony-Gary
I actually think this one is pretty funny. Did you ever notice the running gag in Spongebob where they say “don’t forget to feed Gary” or Sponge says “I gotta go feed Gary”. Gary even ran away that time when SpongeBob forgot to feed him. Glutony usually refers to the overindulgence of food so I’m guessing this one fits him pretty well.

6. Pride-Sandy
Sandy takes a lot of pride in who she is and where she comes from. She takes pride in the fact that she is from Texas and likes to let everyone know it. She also takes pride in the fact that she is a mammal and a land creature, like in the episode “Pressure” where she tried to prove land critters were better than sea critters.

7. Lust-SpongeBob
OK, I know what your thinking. It does seem a little weird and curious at first but I have given it a lot of thought. Lust in one definition is “excessive love of others”. I think this one works best for Spongebob. He shows his love of others with his over eagerness to do good and help people. If anything is true about SpongeBob its that he loves everyone around him, even if they don’t exactly love him back.


Pooh and Friends

July 24, 2010

Found on reddit.


Ex Situ Redux: Study Shows The Princess is in Another Castle 7/8ths of the Time

December 2, 2009

[Editor's Note: This is a republish of an old Ex Situ which was part of a set, but I thought with my addendum that it deserved its own article.]

Yonder at The Minus World, there was a cleverly-conceived, confusingly both underwritten and overwritten, and woefully trying-too-hard-to-be-funny report about the frequency of Princess actualization. The original link seems to be dead, but here is a reprint:

New Haven, Connecticut – Profoundly sidetracked Yale scholars have been working feverishly to determe the statistical accuracy of finding the hypothetically kidnapped Mushroom Kingdom Princess in a castle. It has been agreed that 87.5% of the time, prospective rescuers will not happen upon the Princess and will instead hold a brief conversation with a fungus man who will inform them vaguely that her whereabouts are elsewhere. While probability and numerical accuracy have been officially cemented, researchers remain consistently baffled as to why she keeps getting yanked to begin with, or if the bitch is even worth it at this point.

Addendum: The calculation to find the Princess Probability isn’t even accurate. Taking into account the Warp Zones, there are  many different paths Mario might take during the course of the game, each with a different total probability of the Princess being in a castle, hereafter referred to as P(Princess).

In World 1-2, there is a Warp Zone to Worlds 2-1, 3-1, and 4-1. In World 4-2, there are two Warp Zones, to 5-1, 6-1, 7-1, and 8-1 in toto. So let’s break the Mushroom Kingdom into two sets: A and B, where each possible path to get to World 4-2 is in A and each possible path to get from World 4-2 to the end of the game is in B.

Here is a chart enumerating each path in A, where an “X” indicates a completed castle, NC is the total number of completed castles for that path, and NP is the total number of Princesses being in a castle for that path:

Path World 1 World 2 World 3 NC NP Notes
A_1 X X X 3 0
A_2 X X 2 0 Warp from 1-2 to 2-1
A_3 X 1 0 Warp from 1-2 to 3-1
A_4 0 0 Warp from 1-2 to 4-1

And a similar chart for set B:

Path World 4 World 5 World 6 World 7 World 8 NC NP Notes
B_1 X X X X X 5 1
B_2 X X X X 4 1 Warp from 4-2 to 5-1
B_3 X X X 3 1 Warp from 4-2 to 6-1
B_4 X X 2 1 Warp from 4-2 to 7-1
B_5 X 1 1 Warp from 4-2 to 8-1

So the total number of paths possible is:

\displaystyle \sum_{i, j} A_i+B_j=20

(which really is just A\times B=20)

To calculate the probability of The Princess being in another castle, P(AnotherCastle), we can calculate P(Princess) and subtract it from 1 to give us:

P(AnotherCastle) = P(\overline{Princess}) = 1-P(Princess)

P(Princess) is equal to the number of Princesses being in a castle in all possible paths, divided by the number of castles in all possible paths:

\displaystyle P(Princess)=\frac{\sum_{i, j} NP(A_i+B_j)}{\sum_{i, j} NC(A_i+B_j)}=\dfrac{20}{90}=\dfrac{2}{9}

(Note that \sum_{i, j} NP(A_i+B_j)=20, since each possible total path A+B results in 1 Princess being in a castle.)

So instead of  P(AnotherCastle)=\frac{7}{8}, the correct calculation is:

P(AnotherCastle)=1-\dfrac{2}{9}=\dfrac{7}{9}

Furthermore, since each path has a \frac{1}{20} probability of being taken and the total number of instances of a Princess being in another castle summed over all paths is 90-20=70, we can calculate the expected values for the number of times the Princess is in another castle and the number of Princesses being in a castle:

E(AnotherCastle)=\dfrac{70}{20}=3.5

E(Princess)=\dfrac{20}{20}=1

To summarize: on an average full game of Super Mario Bros., one should expect:

  • The Princess to be in another castle about 78% of the time
  • The Princess to be in another castle 3.5 times
  • The Princess to be in a castle 1 time

We here at J. Cart. Overanal. feel this probabilistic description is far superior, assuming we didn’t screw up the math. Comments or complaints about wonky symbol useage are welcome below.


Ex Situ: Color Design in It’s the Great Pumpkin, Charlie Brown

October 29, 2009

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Found this one through the reliably bookmarkable Cartoon Brew. It’s a fascinating and insightful study of the color choices used in It’s the Great Pumpkin, Charlie Brown by Justin Hilden.

Bill Melendez’s 1966 television animated special It’s The Great Pumpkin, Charlie Brown may not seem the obvious choice for a study in color theory. The Peanuts shorts from that era are usually considered beloved yet simple children’s fare. In animation circles these specials are often footnoted as being produced quickly and on the cheap. While it is certainly true that The Great Pumpkin is not high art, it has endeared itself into the collective holiday psyche of Americans since the late 1960s. Such an emotional attachment stems from the familiarity of the characters, the breezy quality of the music, the innocence of the voice acting, and also – I believe – the use and direction of color.

Mr. Hilden has graciously accompanied his article with illustrative screen captures and comments, e.g.:

The kids are surrounded and buried in these deep, dark tones with two exceptions. The kids who go trick-or-treating are anchored onto a baby blue sidewalk in the same value as the boring house interiors, in contrast to Linus and Sally who remain half covered by the Halloween intensity. This makes trick-or-treating feel less exciting than waiting in the pumpkin patch for the Great Pumpkin.

I love this stuff. The early Peanuts specials are more sophisticated and crafted than they may first appear. No wonder these things are classics. For another fascinating over-analyzation in the same vein, see “The Art of Bill Melendez.”

Color Design in It’s the Great Pumpkin, Charlie Brown
> Catena Ex Situ


Ex Situ: Ice Age 3: Can a Queer Utopia Be Built on Prehistoric Gender Roles?

October 28, 2009

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Never saw Ice Age 3: Dawn of the Dinosaurs, but since it’s coming to home video soon (I wish I got paid for that plug), it’s time for an apropos update.

Page Schilt has mixed feelings about Ice Age 3. On one hand, it shows animals of heterogeneous gender permuting peacefully. On the other hand, it does its best to reinforce stale stereotypes, particularly masculine tropes. Here’s a bit:

In an attempt to create a compensatory family of his own, Sid appropriates a trio of dinosaur eggs. Now in nurturing mode, he begins referring to himself as “Mommy” and even–unless I’m much mistaken–using feminine pronouns.

All of this, I know, sounds really queer.

But, like so much pop culture, Ice Age 3 simultaneously subverts and reinforces sex and gender norms. All the stuff it’s dredging up from our collective cultural anxiety closet–changing gender roles, the anti-sociality of the nuclear family, alternative communities, homoeroticism–is, I would argue, kept in check by the film’s policing of traditional gender roles.

and

The utopian nature of the collective is emphasized by the subplot about heterosexual romance between two squirrels. The female squirrel, a hot femme fatale, repeatedly uses her sexual wiles to part the male squirrel from his nut (pun intended, I’m sure). After battling it out in SM foreplay for most of the movie, the squirrels briefly succumb to sexual bliss before descending into domestic hell.

It’s a good read, with some links that I’ll probably highlight individually in the future.

Ice Age 3: Can a Queer Utopia be Built on Prehistoric Gender Roles?
> Catena Ex Situ


Ex Situ: An analysis of the medical care provided to the family of Homer J. Simpson

August 21, 2009

simpsonsbar_02

Now here’s an overanalyzation!  Written by bona fide Drs. Robert Patterson (general surgeon) and Charles Weijer (bioethicist) in 1998, it’s a comparison of the methodology and practical philosophy of Springfield’s most prominent medical professionals. Published in the Canadian Medical Association Journal, no less! Exclamation point!

I’m afraid Dr. Marvin Monroe isn’t considered one of  Springfield’s most prominent medical professionals. But Dr. Julius Hibbert is:

Deeper analysis, however, reveals that Hibbert is no Semmelweiss. He treats the health care system like his personal cash cow by taking time to talk to his patients and distributing lollipops to children. No wonder the US system is so expensive. Worse yet, he stocks his office with patient education materials that either contain value judgements or are poorly written.

Bonus points for a Semmelweiss reference. Of course, the other prominent medical professional is Dr. Riviera:

…he’s no shill for the medical establishment. Knowing that physicians’ fees are the real cause of the health care funding crisis, Dr. Nick produced a TV ad in which he offered to do any surgical procedure for just $129.95 (Can$193.95 at time of writing [Can$140.87 today. -Ed.]). Cost-effective and consumer conscious, Riviera would never let quality of care interfere with discount-rate fees.

Topical!

An analysis of the medical care provided to the family of Homer J. Simpson
> Catena Ex Situ


Ex Situ: Yo Gabba Gospel!

June 23, 2009

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Who would have thought that Twitter would be useful for more than paradigm-shifting omnidirectional awareness of social zeitgeist? Well, since joining Twitter (by the way, I joined Twitter: @overanalyzation), in addition to fomenting unrest I have found it to be a useful tool for discovering new and exciting over-analyzations. Like this one: our first Twitter-found article, from a re-tweet  by @SaturdayMorning of a tweet originally from @SpaceMonkeyX.

Space Monkey X (the son of Space Monkey IX, inventor of the tungsten grapefruit) has written an impressively detailed over-analyzation of Yo Gabba Gabba!, placing it firmly and confidently within the Abrahamic canon. Here are some choice quotes to hopefully get you to read the whole thing:

Unlike the Golem – and more like the Muslim story of Adam, the first man, created from sand, clay, water, and dirt – once they’ve been animated by their Master, the Gabba Gang enjoys a certain level of free will to play in Gabba Land. Lance is still a presence as He watches from above, but for the most part He lets them do their own thing. However, that’s not to say that Lance never intervenes, as He did with the bird seed in the episode referenced above. In fact, He will often influence the events below by dictating when the Gabba Gang should eat, sleep, what to play with (bouncy balls, balloons, Super Martian Robot Girl comic books, etc.), how to treat one another, and even reprimands them if they misbehave. Similarly, the Bible chapter Leviticus deals with the laws that were passed down to the Jews regarding what they should eat, how they should raise their children, proper sexual practices, and other guidelines so they could remain in God’s favor. Of course the punishment for going against Lance’s wishes takes the form of a wagging finger and a disappointed demeanor, rather than fire, brimstone, or a plague of frogs…

…This leads us to the question of what roles the Gabba Gang plays in this scenario. If DJ Lance is God and Plex is Jesus/Muhammad/Moses, who are Brobee, Toodee, Foofa, and Muno? One could argue they are the four major sects of religion that worship God – Judaism, Islam, and Christianity broken into Protestant and Catholic. Muno, for example, would definitely be considered Catholic thanks to the guilt he carries in being the one who knocked down the blocks, bit his friends, and took things from others. His numerous reiterations of the song, “I’m So Sorry”, including the line, “I can fix it / I can make it better” show his obvious desire to atone for his sins against DJ Lance’s moral teachings. However, trying to equate the other Gabbas with the “personalities” (AKA stereotypes) of the other religions becomes more difficult. Perhaps the best answer, then, is that they are, as the characters’ personalities imply, children.

“Jesus wept.” – John 11:35

Yo Gabba Gospel! >Catena Ex Situ

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Ex Situ: Darkness at Disney and Pixar

June 12, 2009

up_bar

[Editor's Note: I found this Ex Situ via the indispensable The Disney Blog.]

Mr. Michial Farmer at Ladder on Wheels has written an excellent two-parter about themes of darkness and anxiety in Disney and Pixar movies (including Up). It’s practically a survey of disturbing things in Disney and Pixar movies. The first part is all about how dark the early Disney features were, and how they lost some of that darkness after (roughly) World War II:

…All of the early Disney features—for our purposes, let’s define “early” as prewar, which would allow us to work with Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Dumbo, and Bambi—are shiny and beautifully drawn, but all of their prettiness only serves to hide the deep, existential dread at their cores.

While Mr. Farmer has a good point, I do think he neglects some of the darker imagery of The Rescuers, The Black Cauldron, The Lion King, or even Lilo & Stitch. Though the darkness in these films isn’t quite as fundamental or thematic as most of the pre-WWII examples he gives.

His second part is all about how Pixar’s stories are successful partly because they have embraced those  mature themes which have been largely absent from the post-war Disney films. Here’s part of his discussion of Finding Nemo:

Finding Nemo, on the other hand, begins with a reference to and amplification of the central terror in Bambi. Here Marlin’s wife dies a terrible death just as they’re planning their life together, and the Barrucuda who eats her also goes ahead and takes out all but one of her eggs. Marlin—understandably, although the film doesn’t seem to acknowledge that!—becomes a picture of anxiety, protecting his disabled son (a nod to Dumbo, though Nemo doesn’t get the brutal mocking that his elephantine counterpart does) from the world that took his wife with little to no warning.

It’s very true that Pixar does not shy away from including  more sophisticated and mature themes. It’s certainly part of the reason why Pixar movies  resonate strongly with both kids and adults. Pixar also does not make the mistake (common among the filmgoing public) of mistaking “dark/edgy” for “dark/mature.” A lot of cartoon and comic fans seem to think it validates their love of the artform if disturbing stuff is haphazardly included, whether or not it actually adds anything symbolically or thematically. Pixar probably learned its lesson after that first disastrous “edgy” draft of Toy Story.

Deep in the Big Black Heart of the Sunshine State
Part 1 >Catena Ex Situ
Part 2 >Catena Ex Situ

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Ex Situ: The Tragedy of Hercules

June 9, 2009

hercules_bar

Mr. Kyle Evans at Canned Geek has an interestingly dark take on Disney’s Hercules (a film which was kind of a mess, but kooky and enjoyable). He finds the film to be quite the parental tragedy:

…Yet for all that Hercules goes through – both physical and mental – I argue that the characters who suffer the most hardship in the entire film are Hercules parents, Zeus and Hera…

…The idea that these parents are separated from their child, yet can look upon him from Mount Olympus as though through a one-way mirror is just heartbreaking.  For eighteen years Zeus and Hera can see their son, but they can’t interact with him. Young Hercules doesn’t even know who his real parents are…

…There is no happy ending for Zeus and Hera. They lose their son, watch him grow up for eighteen years, are teased with the prospect of being re-united and finally are rejected by their son. That would have to hurt.

Still, it could have been worse. There’s definitely some weird, unaddressed melancholia in Hercules, e.g. the surprisingly accurate depiction of the Ancient Greek concept of the afterlife.

Click below to read Mr. Evan’s full article, which also includes ruminations on parental figures in other films directed by Musker and Clements.

The Tragedy of Hercules > Catena Ex Situ

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Ex Situ: When Theme and Plot Get Out of Sync

June 4, 2009

walle_bar4

Just in time for Up: WALL•E!

SynchroLux ( Kevin Koch) decided to revisit WALL•E and share some of his thoughts on the relationship between theme and plot:

My issue, put simply, is that the film’s theme was revealed and resolved early, robbing the remainder of the film of meaning.  Put another way, by climaxing and resolving the theme about half way through the movie, it ended up feeling like two distinct, shorter episodes welded together, with the first one quite a bit more compelling than the second.

and:

Let’s take a step back and look at the issue of theme.  Plot is about what happens, to whom, and in what orderTheme is what the film is about.  Themes give films meaning, depth, and enhance our sense of entertainment.  Not all films have much of a theme, but I’d argue strongly that there are no memorable or great films that don’t have well-developed themes that infuse and drive the narrative. And, as I recall reading somewhere I can’t place now, the great films tend to make the resolution of the theme the key to resolving the plot

His primary solution, which will not be completely revealed here, is to tweak  the character of Captain McCrea to keep more in synch with the theme to get that nice, endorphin-releasing thematic resolution.

…Perhaps the Captain, instead of being a bored dope, could have been a devoted scholar of man’s time on Earth.  Maybe this is how he spent his countless hours of leisure time, looking at old National Geographics

Mr. Koch’s specific objection of thematic resolution never bothered me, since the movie supports all manner of thematic analysis and symbolism, despite what Mr. Stanton says. I don’t think WALL•E truly possesses one consistent theme, but seems to be a bit of a hodgepodge.

I do like his idea of tweaking the Captain character, since his transformation to proactive go-getter was a little bit easy. (The filmmakers did at least right away show how bored he was with his day-to-day routine.) I wouldn’t tweak quite so dramatically as Mr. Koch suggests, since this might rob the film of any suspense  or mystery regarding Captain McCrea if we know from the outset that he’s going to be emphatically on WALL•E’s side. It might also telegraph the return-to-Earth ending a little too much. Having the Captain as an interested go-getter from the start would also undercut a bit of the importance of humanity taking charge again. He can’t seem like the kind of guy who would have already flipped the switch to MANUAL.

WALL•E: When Theme and Plot Get Out of Sync > Catena Ex Situ

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